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Cosmic Buddha
- Genre: Puzzle
- Platform: PC + Kinect, PC, Mac, Android
- Team: 8
- Project Span: 10 days
- Role: Project Manger, Tech, R&D, Video Editor
- Tools Used: Unity, MS Office, Sony Vegas Pro HD
The balance of the universe has been disturbed. It is upto you now to save it by aligning all solar systems and make sure no planet crashes into each other. Sync yourself with the Buddha, and alter the universe with your own hands.
The above prototype displays only 1 core mechanic (only about just 5% of the planned game).
Cosmic Buddha was my first time experience to work on Kinect. The project was initiated before Microsoft’s Official SDK for Kinect was released. We did a lot of research for the available tools and finally chose Open NI and Soft Kinect for our project. It was tough to work on the new platform as no official / unofficial support was available. Later on we also targeted for a prototype on the android to observe how a game seems different on different platforms [Mobile, PC, Kinect]. Overall, it was a good achievement in 10 days, learning about the new platform, “inventing” a new production pipeline and following it etc,
The game was featured on
kinectHacks.com
http://www.kinecthacks.com/kinect-game-cosmic-buddha/
and kinect.dashhacks.com
http://kinect.dashhacks.com/kinect-hacks/2011/05/03/cosmic-buddha-kinect-game